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Human Mystic

The spark. Learn the foundations of magic before choosing your calling.

The Human Mystic is the base class for Human spellcasters. Students of magical arts learning fundamental spells, Human Mystics can advance to Human Wizard (offensive magic) or Cleric (divine support) at first class.

Level 1

  • Expand InventoryLv. 1
    Expand InventoryLv. 1
    SP0
    MP-
    Range-
    Reuse-

    Increases the number of items an individual can possess.

  • Expand InventoryLv. 2
    Expand InventoryLv. 2
    SP0
    MP-
    Range-
    Reuse-

    Increases the number of items an individual can possess.

  • Expand InventoryLv. 3
    Expand InventoryLv. 3
    SP0
    MP-
    Range-
    Reuse-

    Increases the number of items an individual can possess.

  • Expand InventoryLv. 4
    Expand InventoryLv. 4
    SP0
    MP-
    Range-
    Reuse-

    Increases the number of items an individual can possess.

  • Expand InventoryLv. 5
    Expand InventoryLv. 5
    SP0
    MP-
    Range-
    Reuse-

    Increases the number of items an individual can possess.

  • Magician's MovementLv. 1
    Magician's MovementLv. 1
    SP
    MP-
    Range-
    Reuse-

    Your robes allow for fluid movement in combat.

    Attack Speed: -20% (without Robe)

  • Mana RecoveryLv. 1
    Mana RecoveryLv. 1
    SP
    MP-
    Range-
    Reuse-

    Increases MP Recovery when wearing robe armor.

    MP Recovery: +20%

  • Scroll of EscapeLv. 1
    Scroll of EscapeLv. 1
    SP0
    MP-
    Range-
    Reuse1.0s

    Teleports you to the nearest town.

  • Scroll of ResurrectionLv. 1
    Scroll of ResurrectionLv. 1
    SP0
    MP-
    Range150
    Reuse60.0s

    Resurrects a fallen companion where they fell.

    Restores: 0% HP

  • Scroll of SummonLv. 1
    Scroll of SummonLv. 1
    SP0
    MP-
    Range-
    Reuse150.0s

    Summons a party member to your location.

  • Self HealLv. 1
    Self HealLv. 1
    SP
    MP7
    Range-
    Reuse3.0s

    Restores HP.

    Healing Power: 42

  • SpellcraftLv. 1
    SpellcraftLv. 1
    SP
    MP-
    Range-
    Reuse-

    Your magical training is optimized for robes. Casting Speed is penalized when wearing other armor types.

    Casting Speed: -50% (without Robe)

  • Wind StrikeLv. 1
    Wind StrikeLv. 1
    SP
    MP7
    Range600
    Reuse1.0s

    Hurl a blast of wind at the enemy.

    Power: 13

Level 3

  • HealLv. 1
    HealLv. 1
    SP10
    MP8
    Range600
    Reuse3.0s

    Channel energy to restore HP.

    Healing Power: 50

Level 4

  • Anti MagicLv. 1
    Anti MagicLv. 1
    SP15
    MP-
    Range-
    Reuse-

    Your innate resistance to magic permanently bolsters your defenses.

    M.Def: +10

  • Ice BoltLv. 1
    Ice BoltLv. 1
    SP15
    MP7
    Range600
    Reuse1.0s

    Freeze the surrounding air to damage and slow the enemy.

    Power: 14

    Speed: -20%

    <font color="FFFF00">Chance: 60%</font>

  • Wind StrikeLv. 2
    Wind StrikeLv. 2
    SP25
    MP7
    Range600
    Reuse1.0s

    Hurl a blast of wind at the enemy.

    Power: 15

Level 5

  • HealLv. 2
    HealLv. 2
    SP20
    MP10
    Range600
    Reuse3.0s

    Channel energy to restore HP.

    Healing Power: 58

Level 7

  • Anti MagicLv. 2
    Anti MagicLv. 2
    SP25
    MP-
    Range-
    Reuse-

    Your innate resistance to magic permanently bolsters your defenses.

    M.Def: +12

  • Armor MasteryLv. 1
    Armor MasteryLv. 1
    SP25
    MP-
    Range-
    Reuse-

    Increases physical defense.

    P. Def: +6.7

  • Cure PoisonLv. 1
    Cure PoisonLv. 1
    SP25
    MP8
    Range600
    Reuse4.0s

    Cures the target of Poison.

    Cleanses: Poison up to Lv. 3

  • Curse PoisonLv. 1
    Curse PoisonLv. 1
    SP25
    MP8
    Range600
    Reuse3.0s

    Poison the enemy.

    HP per second: 21

    Healing Received: -20%

    <font color="FFFF00">Chance: 70%</font>

    <font color="FFA500">Type: Poison</font>

  • HealLv. 3
    HealLv. 3
    SP25
    MP11
    Range600
    Reuse3.0s

    Channel energy to restore HP.

    Healing Power: 67

  • Ice BoltLv. 2
    Ice BoltLv. 2
    SP25
    MP8
    Range600
    Reuse1.0s

    Freeze the surrounding air to damage and slow the enemy.

    Power: 15

    Speed: -20%

    <font color="FFFF00">Chance: 60%</font>

  • MightLv. 1
    MightLv. 1
    SP25
    MP6
    Range400
    Reuse2.0s

    Increases P.Atk.

    P.Atk: +8%

  • ShieldLv. 1
    ShieldLv. 1
    SP25
    MP8
    Range400
    Reuse2.0s

    Increases P.Def.

    P.Def: +8%

  • Weapon MasteryLv. 1
    Weapon MasteryLv. 1
    SP25
    MP-
    Range-
    Reuse-

    Increases attack power. Casting Speed is reduced when using a Bow or Polearm.

    P.Atk: +45%

    M.Atk: +17%

  • Wind StrikeLv. 3
    Wind StrikeLv. 3
    SP25
    MP8
    Range600
    Reuse1.0s

    Hurl a blast of wind at the enemy.

    Power: 17

Level 10

  • Battle HealLv. 1
    Battle HealLv. 1
    SP160
    MP20
    Range600
    Reuse-

    Quickly channel energy to restore HP.

    Healing Power: 83

  • Group HealLv. 1
    Group HealLv. 1
    SP160
    MP26
    Range-
    Reuse6.0s

    Channel energy to restore party members' HP.

    Healing Power: 66

  • HealLv. 4
    HealLv. 4
    SP160
    MP13
    Range600
    Reuse3.0s

    Channel energy to restore HP.

    Healing Power: 83

Level 11

  • Anti MagicLv. 3
    Anti MagicLv. 3
    SP160
    MP-
    Range-
    Reuse-

    Your innate resistance to magic permanently bolsters your defenses.

    M.Def: +14

  • Armor MasteryLv. 2
    Armor MasteryLv. 2
    SP160
    MP-
    Range-
    Reuse-

    Increases physical defense.

    P. Def: +8

  • Ice BoltLv. 3
    Ice BoltLv. 3
    SP160
    MP11
    Range600
    Reuse1.0s

    Freeze the surrounding air to damage and slow the enemy.

    Power: 18

    Speed: -20%

    <font color="FFFF00">Chance: 60%</font>

  • Vampiric TouchLv. 1
    Vampiric TouchLv. 1
    SP160
    MP20
    Range600
    Reuse1.0s

    Drain the enemy's HP.

    Power: 21

    Absorption: 40%

  • Wind StrikeLv. 4
    Wind StrikeLv. 4
    SP160
    MP11
    Range600
    Reuse1.0s

    Hurl a blast of wind at the enemy.

    Power: 19

Level 12

  • Battle HealLv. 2
    Battle HealLv. 2
    SP190
    MP22
    Range600
    Reuse-

    Quickly channel energy to restore HP.

    Healing Power: 95

  • Group HealLv. 2
    Group HealLv. 2
    SP190
    MP30
    Range-
    Reuse6.0s

    Channel energy to restore party members' HP.

    Healing Power: 76

  • HealLv. 5
    HealLv. 5
    SP190
    MP15
    Range600
    Reuse3.0s

    Channel energy to restore HP.

    Healing Power: 95

Level 14

  • Anti MagicLv. 4
    Anti MagicLv. 4
    SP190
    MP-
    Range-
    Reuse-

    Your innate resistance to magic permanently bolsters your defenses.

    M.Def: +16

  • Armor MasteryLv. 3
    Armor MasteryLv. 3
    SP190
    MP-
    Range-
    Reuse-

    Increases physical defense.

    P. Def: +9.2

  • Battle HealLv. 3
    Battle HealLv. 3
    SP190
    MP25
    Range600
    Reuse-

    Quickly channel energy to restore HP.

    Healing Power: 107

  • Curse WeaknessLv. 1
    Curse WeaknessLv. 1
    SP190
    MP2
    Range600
    Reuse2.0s

    Weaken the enemy's physical attacks.

    P.Atk: -17%

    <font color="FFFF00">Chance: 80%</font>

  • Group HealLv. 3
    Group HealLv. 3
    SP190
    MP34
    Range-
    Reuse6.0s

    Channel energy to restore party members' HP.

    Healing Power: 86

  • HealLv. 6
    HealLv. 6
    SP190
    MP17
    Range600
    Reuse3.0s

    Channel energy to restore HP.

    Healing Power: 107

  • Ice BoltLv. 4
    Ice BoltLv. 4
    SP190
    MP12
    Range600
    Reuse1.0s

    Freeze the surrounding air to damage and slow the enemy.

    Power: 19

    Speed: -20%

    <font color="FFFF00">Chance: 60%</font>

  • Vampiric TouchLv. 2
    Vampiric TouchLv. 2
    SP190
    MP22
    Range600
    Reuse1.0s

    Drain the enemy's HP.

    Power: 23

    Absorption: 40%

  • Weapon MasteryLv. 2
    Weapon MasteryLv. 2
    SP190
    MP-
    Range-
    Reuse-

    Increases attack power. Casting Speed is reduced when using a Bow or Polearm.

    P.Atk: +45%

    M.Atk: +17%

  • Wind StrikeLv. 5
    Wind StrikeLv. 5
    SP190
    MP12
    Range600
    Reuse1.0s

    Hurl a blast of wind at the enemy.

    Power: 21

Skills Not Learned to Max Level

SkillGlobal MaxThis Class Can LearnReached at LevelGap
Anti Magic5941455
Weapon Mastery5621454
Curse Weakness2611425
Heal1861412
Battle Heal1531412
Group Heal1531412
Curse Poison7176
Vampiric Touch62144
Cure Poison3172
Shield3172
Might3172
Ice Bolt64142