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Human Mystic

The spark. Learn the foundations of magic before choosing your calling.

The Human Mystic is the base class for Human spellcasters. Students of magical arts learning fundamental spells, Human Mystics can advance to Human Wizard (offensive magic) or Cleric (divine support) at first class.

Level 1

  • Magician's MovementLv. 1
    Magician's MovementLv. 1
    SP
    MP-
    Range-
    Reuse-

    Your robes allow for fluid movement in combat.

    Attack Speed: -20 (without Robe)

  • Mana RecoveryLv. 1
    Mana RecoveryLv. 1
    SP
    MP-
    Range-
    Reuse-

    Increases MP Recovery Bonus when equipped with a robe upper armor and pants.

  • Scroll of EscapeLv. 1
    Scroll of EscapeLv. 1
    SP0
    MP-
    Range-
    Reuse1.0s
  • Scroll of ResurrectionLv. 1
    Scroll of ResurrectionLv. 1
    SP0
    MP-
    Range150
    Reuse60.0s
  • Scroll of SummonLv. 1
    Scroll of SummonLv. 1
    SP0
    MP-
    Range-
    Reuse150.0s
  • Self HealLv. 1
    Self HealLv. 1
    SP
    MP7
    Range-
    Reuse3.0s

    Restores HP with 42 Power.

  • SpellcraftLv. 1
    SpellcraftLv. 1
    SP
    MP-
    Range-
    Reuse-

    Your magical training is optimized for robes. Casting Speed is penalized when wearing other armor types.

    Casting Speed: -50 (without Robe)

  • Wind StrikeLv. 1
    Wind StrikeLv. 1
    SP
    MP7
    Range600
    Reuse1.0s

    Creates a powerful hurricane and inflicts damage on the enemy with bonus 13 M. Atk. Power.

Level 3

  • HealLv. 1
    HealLv. 1
    SP10
    MP8
    Range600
    Reuse3.0s

    Recovers the target's HP with 50 Power.

Level 4

  • Anti MagicLv. 1
    Anti MagicLv. 1
    SP15
    MP-
    Range-
    Reuse-

    Your innate resistance to magic permanently bolsters your defenses.

    M.Def: +10

  • Ice BoltLv. 1
    Ice BoltLv. 1
    SP15
    MP7
    Range600
    Reuse1.0s

    Spontaneously freezes the surrounding air, inflicting damage on the enemy with bonus 14 M. Atk. Power. For 60 seconds, Movement Speed -20%.

  • Wind StrikeLv. 2
    Wind StrikeLv. 2
    SP25
    MP7
    Range600
    Reuse1.0s

    Creates a powerful hurricane and inflicts damage on the enemy with bonus 15 M. Atk. Power.

Level 5

  • HealLv. 2
    HealLv. 2
    SP20
    MP10
    Range600
    Reuse3.0s

    Recovers the target's HP with 58 Power.

Level 7

  • Anti MagicLv. 2
    Anti MagicLv. 2
    SP25
    MP-
    Range-
    Reuse-

    Your innate resistance to magic permanently bolsters your defenses.

    M.Def: +12

  • Armor MasteryLv. 1
    Armor MasteryLv. 1
    SP25
    MP-
    Range-
    Reuse-

    Increases P. Def. by 6.7.

  • Cure PoisonLv. 1
    Cure PoisonLv. 1
    SP25
    MP8
    Range600
    Reuse4.0s

    Cures the target of minor poisoning.

  • Curse: PoisonLv. 1
    Curse: PoisonLv. 1
    SP25
    MP8
    Range600
    Reuse3.0s

    Poisons the enemy for 30, causing loss of 21 HP per second and healing received $s3.

  • HealLv. 3
    HealLv. 3
    SP25
    MP11
    Range600
    Reuse3.0s

    Recovers the target's HP with 67 Power.

  • Ice BoltLv. 2
    Ice BoltLv. 2
    SP25
    MP8
    Range600
    Reuse1.0s

    Spontaneously freezes the surrounding air, inflicting damage on the enemy with bonus 15 M. Atk. Power. For 60 seconds, Movement Speed -20%.

  • MightLv. 1
    MightLv. 1
    SP25
    MP6
    Range400
    Reuse2.0s

    Increases P. Atk. by 8 for 20.

  • ShieldLv. 1
    ShieldLv. 1
    SP25
    MP8
    Range400
    Reuse2.0s

    Increases P. Def. by 8 for 20.

  • Weapon MasteryLv. 1
    Weapon MasteryLv. 1
    SP25
    MP-
    Range-
    Reuse-

    Increases P. Atk. by 1.5 and M. Atk. by 1.9. When a Bow/Spear is equipped Casting Spd is decreased.

  • Wind StrikeLv. 3
    Wind StrikeLv. 3
    SP25
    MP8
    Range600
    Reuse1.0s

    Creates a powerful hurricane and inflicts damage on the enemy with bonus 17 M. Atk. Power.

Level 10

  • Battle HealLv. 1
    Battle HealLv. 1
    SP160
    MP20
    Range600
    Reuse-

    Quickly recovers the target's HP with 83 Power.

  • Group HealLv. 1
    Group HealLv. 1
    SP160
    MP26
    Range-
    Reuse6.0s

    Recovers all party members' HP with 66 Power.

  • HealLv. 4
    HealLv. 4
    SP160
    MP13
    Range600
    Reuse3.0s

    Recovers the target's HP with 83 Power.

Level 11

  • Anti MagicLv. 3
    Anti MagicLv. 3
    SP160
    MP-
    Range-
    Reuse-

    Your innate resistance to magic permanently bolsters your defenses.

    M.Def: +14

  • Armor MasteryLv. 2
    Armor MasteryLv. 2
    SP160
    MP-
    Range-
    Reuse-

    Increases P. Def. by 8.

  • Ice BoltLv. 3
    Ice BoltLv. 3
    SP160
    MP11
    Range600
    Reuse1.0s

    Spontaneously freezes the surrounding air, inflicting damage on the enemy with bonus 18 M. Atk. Power. For 60 seconds, Movement Speed -20%.

  • Vampiric TouchLv. 1
    Vampiric TouchLv. 1
    SP160
    MP20
    Range600
    Reuse1.0s

    Inflicts damage on the enemy with bonus 21 M. Atk. Power. Absorbs $s2 of the damage as HP.

  • Wind StrikeLv. 4
    Wind StrikeLv. 4
    SP160
    MP11
    Range600
    Reuse1.0s

    Creates a powerful hurricane and inflicts damage on the enemy with bonus 19 M. Atk. Power.

Level 12

  • Battle HealLv. 2
    Battle HealLv. 2
    SP190
    MP22
    Range600
    Reuse-

    Quickly recovers the target's HP with 95 Power.

  • Group HealLv. 2
    Group HealLv. 2
    SP190
    MP30
    Range-
    Reuse6.0s

    Recovers all party members' HP with 76 Power.

  • HealLv. 5
    HealLv. 5
    SP190
    MP15
    Range600
    Reuse3.0s

    Recovers the target's HP with 95 Power.

Level 14

  • Anti MagicLv. 4
    Anti MagicLv. 4
    SP190
    MP-
    Range-
    Reuse-

    Your innate resistance to magic permanently bolsters your defenses.

    M.Def: +16

  • Armor MasteryLv. 3
    Armor MasteryLv. 3
    SP190
    MP-
    Range-
    Reuse-

    Increases P. Def. by 9.2.

  • Battle HealLv. 3
    Battle HealLv. 3
    SP190
    MP25
    Range600
    Reuse-

    Quickly recovers the target's HP with 107 Power.

  • Curse: WeaknessLv. 1
    Curse: WeaknessLv. 1
    SP190
    MP2
    Range600
    Reuse2.0s

    Decreases the enemy's P. Atk. by 17 for 30.

  • Group HealLv. 3
    Group HealLv. 3
    SP190
    MP34
    Range-
    Reuse6.0s

    Recovers all party members' HP with 86 Power.

  • HealLv. 6
    HealLv. 6
    SP190
    MP17
    Range600
    Reuse3.0s

    Recovers the target's HP with 107 Power.

  • Ice BoltLv. 4
    Ice BoltLv. 4
    SP190
    MP12
    Range600
    Reuse1.0s

    Spontaneously freezes the surrounding air, inflicting damage on the enemy with bonus 19 M. Atk. Power. For 60 seconds, Movement Speed -20%.

  • Vampiric TouchLv. 2
    Vampiric TouchLv. 2
    SP190
    MP22
    Range600
    Reuse1.0s

    Inflicts damage on the enemy with bonus 23 M. Atk. Power. Absorbs $s2 of the damage as HP.

  • Weapon MasteryLv. 2
    Weapon MasteryLv. 2
    SP190
    MP-
    Range-
    Reuse-

    Increases P. Atk. by 2.8 and M. Atk. by 3.5. When a Bow/Spear is equipped Casting Spd is decreased.

  • Wind StrikeLv. 5
    Wind StrikeLv. 5
    SP190
    MP12
    Range600
    Reuse1.0s

    Creates a powerful hurricane and inflicts damage on the enemy with bonus 21 M. Atk. Power.

Level 20

  • Expertise DLv. 1
    Expertise DLv. 1
    SP0
    MP-
    Range-
    Reuse-

    Increases expertise in using D-grade equipment.

Level 40

  • Expertise DLv. 2
    Expertise DLv. 2
    SP0
    MP-
    Range-
    Reuse-

    Increases expertise in using C-Grade equipment.

Level 52

  • Expertise DLv. 3
    Expertise DLv. 3
    SP0
    MP-
    Range-
    Reuse-

    Increases expertise in using B-Grade equipment.

Level 61

  • Expertise DLv. 4
    Expertise DLv. 4
    SP0
    MP-
    Range-
    Reuse-

    Increases expertise in using A-Grade equipment.

Level 76

  • Expertise DLv. 5
    Expertise DLv. 5
    SP0
    MP-
    Range-
    Reuse-

    Increases expertise in using S-Grade equipment.