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Territory War

Capture the Flag across all 9 territories. Steal enemy wards for passive combat bonuses.

When Territory War starts, all wards reset to their original castles. Each player-owned castle spawns its ward in the castle hall, where enemies can pick it up. Everyone except defenders is teleported to the nearest peace zone.

Ward Bonuses

Each captured ward grants a Territory Benefaction passive skill to all clan members. Holding all 9 wards gives +5 offensive and +4 defensive bonuses - equivalent to +5 weapon enchant and +4 armor/jewel enchant.

Capital Castles

Aden Territory Benefaction

+2.5% PvP P.Def/M.Def, +5% PvE P.Def/M.Def Effectively +1 Armor and Jewel enchant

Rune Territory Benefaction

+2.5% PvP P.Def/M.Def, +5% PvE P.Def/M.Def Effectively +1 Armor and Jewel enchant

Major Castles

Giran Territory Benefaction

+2.5% PvP P.Def/M.Def, +5% PvE P.Def/M.Def Effectively +1 Armor and Jewel enchant

Goddard Territory Benefaction

+2.5% PvP P.Def/M.Def, +5% PvE P.Def/M.Def Effectively +1 Armor and Jewel enchant

Standard Castles

Gludio Territory Benefaction

+2.5% PvP P.Atk/M.Atk, +5% PvE P.Atk/M.Atk Effectively +1 Weapon enchant

Dion Territory Benefaction

+2.5% PvP P.Atk/M.Atk, +5% PvE P.Atk/M.Atk Effectively +1 Weapon enchant

Oren Territory Benefaction

+2.5% PvP P.Atk/M.Atk, +5% PvE P.Atk/M.Atk Effectively +1 Weapon enchant

Innadril Territory Benefaction

+2.5% PvP P.Atk/M.Atk, +5% PvE P.Atk/M.Atk Effectively +1 Weapon enchant

Schuttgart Territory Benefaction

+2.5% PvP P.Atk/M.Atk, +5% PvE P.Atk/M.Atk Effectively +1 Weapon enchant

How It Works

  1. Steal Ward - Kill the ward NPC at an enemy castle to pick it up
  2. Escape - Leave the castle with the ward (no teleporting while carrying)
  3. Capture - Target your clan’s Outpost and use Ward TransportWard Transport (3-minute cast). The ward spawns in your castle hall.
  4. Stack Bonuses - Hold multiple wards for multiple passive skills

Ward Carrier Restrictions

While carrying a ward:

  • No teleporting (scrolls, skills, etc.)
  • No mounting
  • No transforming

Ward Drop Triggers

TriggerWhat Happens
DeathWard drops, 30-second return timer
LogoutWard drops, 30-second return timer
Peace zoneWard drops at current location
Water zoneWard instantly returns to origin

Outposts

Clan leaders can spawn Outposts in any siege zone during Territory War (outside castles and fortresses, not inside):

  • Required for capturing wards with Ward TransportWard Transport
  • Clan members can choose to respawn at the Outpost
  • One Outpost per participating castle-owning clan
  • Invulnerable to enemy attacks
  • Use Outpost ConstructionOutpost Construction to create an Outpost
  • Use Outpost DemolitionOutpost Demolition to despawn it

Catapults

Each territory has a catapult at its domain fortress. These fortresses activate as siege zones during Territory War - Outposts can be spawned there and wards can be captured. Destroy the enemy catapult to open the castle’s outer gates until the war ends. Alternatively, the gates can be destroyed directly.

TerritoryFortressCastle
GludioShantyGludio Castle
DionHiveDion Castle
GiranValleyGiran Castle
OrenIvoryOren Castle
AdenNarsellAden Castle
InnadrilWhite SandsInnadril Castle
GoddardBorderlandGoddard Castle
RuneSwampRune Castle
SchuttgartArchaicSchuttgart Castle

Allied Fortresses

Fortresses with allegiance to a castle share the castle’s territory ward bonus. If Gludio Castle holds the Gludio Ward, all clan members in fortresses allied to Gludio also receive the passive bonus.

Only the matching territory ward is shared - a fortress allied to Gludio won’t receive the Dion Ward bonus, even if Gludio Castle holds both wards.