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Attendance Rewards

Log in. Wait 30 minutes. Claim your reward. Miss a day and feel guilty. A 28-day cycle designed to manufacture daily obligations.

The Daily Hook

RequirementPurpose
30-minute waitCan’t just log in and out
One claim per dayNo catch-up for missed days
28-day cycleMiss days = behind on rewards

This isn’t a game feature. It’s engagement manipulation dressed as generosity.

Escalating FOMO

Rewards improved each week:

WeekRewards
16 Exp Scrolls, 50 Soulshot Tickets
29 Exp Scrolls, 75 Soulshot Tickets, Mount
312 Exp Scrolls, 100 Soulshot Tickets
415 Exp Scrolls, 150 Soulshot Tickets, Enchant Kits

The good stuff came at the end. Miss days early and you felt compelled to “catch up” even when you didn’t want to play.

Login ≠ Playing

The system rewarded logging in, not actually playing:

  1. Log in
  2. Wait 30 minutes AFK
  3. Claim reward
  4. Log out

This inflated “active player” metrics while contributing nothing to gameplay. Players logged in out of obligation, not desire.

The Guilt Machine

Daily login systems exploit loss aversion. Missing a day feels like losing something, even though you’re just not receiving a bonus. The calendar becomes a guilt machine, making “I should log in” override “I want to play.”


On L2Cruma, the game waits for you. No calendars. No guilt. Your time is yours.