Attendance Rewards
Log in. Wait 30 minutes. Claim your reward. Miss a day and feel guilty. A 28-day cycle designed to manufacture daily obligations.
The Daily Hook
| Requirement | Purpose |
|---|---|
| 30-minute wait | Can’t just log in and out |
| One claim per day | No catch-up for missed days |
| 28-day cycle | Miss days = behind on rewards |
This isn’t a game feature. It’s engagement manipulation dressed as generosity.
Escalating FOMO
Rewards improved each week:
| Week | Rewards |
|---|---|
| 1 | 6 Exp Scrolls, 50 Soulshot Tickets |
| 2 | 9 Exp Scrolls, 75 Soulshot Tickets, Mount |
| 3 | 12 Exp Scrolls, 100 Soulshot Tickets |
| 4 | 15 Exp Scrolls, 150 Soulshot Tickets, Enchant Kits |
The good stuff came at the end. Miss days early and you felt compelled to “catch up” even when you didn’t want to play.
Login ≠ Playing
The system rewarded logging in, not actually playing:
- Log in
- Wait 30 minutes AFK
- Claim reward
- Log out
This inflated “active player” metrics while contributing nothing to gameplay. Players logged in out of obligation, not desire.
The Guilt Machine
Daily login systems exploit loss aversion. Missing a day feels like losing something, even though you’re just not receiving a bonus. The calendar becomes a guilt machine, making “I should log in” override “I want to play.”
On L2Cruma, the game waits for you. No calendars. No guilt. Your time is yours.