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Subjugation (Purge)

Competitive hunting with forced time windows. Kill designated monsters during “hot times” for double points. Miss those hours? Farm at half efficiency. The game scheduled your play sessions for you.

The Hot Time Problem

Points doubled during specific windows:

Hot TimeDuration
12:00 - 14:002 hours (lunch)
19:00 - 23:004 hours (evening)

Couldn’t play during those windows? You earned at 50% efficiency. The game decided when you should play, not you.

The Gacha Reward

Converting effort to rewards:

  1. Kill thousands of monsters
  2. Earn 1,000,000 points = 1 Key
  3. Maximum 40 keys per zone
  4. Spend 20,000 Adena per spin
  5. Get random result from weighted pool
RewardChance
Weapon10%
Recipe20%
Crystal20%
Junk boxes40%

A 40% chance of junk for every key you earned through hours of grinding.

Vitality Gate

You could only earn points if you had Vitality Points (VP > 0). No vitality? No progress. Another layer of time-gating on top of hot times.

Weekly Leaderboard Pressure

Rankings updated every 5 minutes. Top 5 per zone got bonus rewards. This created:

  • Pressure to grind during every hot time
  • Missing sessions meant falling behind
  • Encouraged grinding to exhaustion

The scoring formula rewarded players who maximized hot times. Anyone with commitments outside the game couldn’t compete.


On L2Cruma, hunt when you want. No hot times. No forced schedules. Your time is yours.