Subjugation (Purge)
Competitive hunting with forced time windows. Kill designated monsters during “hot times” for double points. Miss those hours? Farm at half efficiency. The game scheduled your play sessions for you.
The Hot Time Problem
Points doubled during specific windows:
| Hot Time | Duration |
|---|---|
| 12:00 - 14:00 | 2 hours (lunch) |
| 19:00 - 23:00 | 4 hours (evening) |
Couldn’t play during those windows? You earned at 50% efficiency. The game decided when you should play, not you.
The Gacha Reward
Converting effort to rewards:
- Kill thousands of monsters
- Earn 1,000,000 points = 1 Key
- Maximum 40 keys per zone
- Spend 20,000 Adena per spin
- Get random result from weighted pool
| Reward | Chance |
|---|---|
| Weapon | 10% |
| Recipe | 20% |
| Crystal | 20% |
| Junk boxes | 40% |
A 40% chance of junk for every key you earned through hours of grinding.
Vitality Gate
You could only earn points if you had Vitality Points (VP > 0). No vitality? No progress. Another layer of time-gating on top of hot times.
Weekly Leaderboard Pressure
Rankings updated every 5 minutes. Top 5 per zone got bonus rewards. This created:
- Pressure to grind during every hot time
- Missing sessions meant falling behind
- Encouraged grinding to exhaustion
The scoring formula rewarded players who maximized hot times. Anyone with commitments outside the game couldn’t compete.
On L2Cruma, hunt when you want. No hot times. No forced schedules. Your time is yours.