Daily Missions
Level-bracketed kill requirements. Escalating quotas reaching 900+ kills per day. A battlepass-style progression with monthly resets. The game told you where to grind, how much to grind, and punished you for having a life outside of it.
The Kill Quota Escalation
Missions locked to your level range, with escalating tiers:
| Level Range | Tier I | Tier V | Total (all tiers) |
|---|---|---|---|
| 21-40 | 30 kills | - | 30 |
| 61-70 | 60 kills | 300 kills | 900 |
| 81-85 | 150 kills | 500 kills | 1,650 |
At high levels, completing all daily tiers meant 900+ kills per day. Miss a day? Fall behind permanently.
The Battlepass Loop
Completing missions gave “Mission Points” feeding a 30-level seasonal progression:
- Monthly/seasonal resets wiped your progress
- Tiered rewards (Normal, Key, Special, Bonus)
- Fall behind and the anxiety compounds
Classic battlepass psychology: create artificial urgency, punish breaks, reward daily engagement above all else.
Scheduled Windows
The system added time-specific bonuses:
| Bonus | Requirement |
|---|---|
| Weekend login | Saturday/Sunday before 6:30 AM |
| Monthly bonus | Specific calendar days |
| Hot time bonuses | Certain hours only |
Miss the window? Too bad. Come back tomorrow and try to remember.
Useless Rewards
After all that grinding:
- Soulshot Tickets
- Spirit Ore
- HP Potions
- More Mission Points
Consumables. Not gear progression, not meaningful items. Just fuel to keep grinding so you could grind more.
On L2Cruma, there’s no battlepass. No daily quotas. No seasonal wipes. Your progress waits for you.