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Daily Missions

Level-bracketed kill requirements. Escalating quotas reaching 900+ kills per day. A battlepass-style progression with monthly resets. The game told you where to grind, how much to grind, and punished you for having a life outside of it.

The Kill Quota Escalation

Missions locked to your level range, with escalating tiers:

Level RangeTier ITier VTotal (all tiers)
21-4030 kills-30
61-7060 kills300 kills900
81-85150 kills500 kills1,650

At high levels, completing all daily tiers meant 900+ kills per day. Miss a day? Fall behind permanently.

The Battlepass Loop

Completing missions gave “Mission Points” feeding a 30-level seasonal progression:

  • Monthly/seasonal resets wiped your progress
  • Tiered rewards (Normal, Key, Special, Bonus)
  • Fall behind and the anxiety compounds

Classic battlepass psychology: create artificial urgency, punish breaks, reward daily engagement above all else.

Scheduled Windows

The system added time-specific bonuses:

BonusRequirement
Weekend loginSaturday/Sunday before 6:30 AM
Monthly bonusSpecific calendar days
Hot time bonusesCertain hours only

Miss the window? Too bad. Come back tomorrow and try to remember.

Useless Rewards

After all that grinding:

  • Soulshot Tickets
  • Spirit Ore
  • HP Potions
  • More Mission Points

Consumables. Not gear progression, not meaningful items. Just fuel to keep grinding so you could grind more.


On L2Cruma, there’s no battlepass. No daily quotas. No seasonal wipes. Your progress waits for you.