Collection System
A museum that ate your items. Permanently sacrifice gear to unlock stat bonuses. 506 collections, items deleted forever, bonuses shared across your entire account.
How It Worked
Drag items into collection slots. Watch them vanish. Complete a collection, receive a passive stat bonus. Repeat 505 more times.
Items were permanently destroyed:
- Cannot be recovered
- Cannot be traded
- Cannot be used
- Gone from existence
The Stat Wall
Completing all 506 collections gave massive permanent advantages:
Combat Power
| Stat | Total Bonus |
|---|---|
| P.Atk | +2,127 |
| M.Atk | +2,059 |
| P.Def | +3,549 |
| M.Def | +3,475 |
Survivability
| Stat | Total Bonus |
|---|---|
| Max HP | +1,662 |
| Max MP | +1,810 |
| Max CP | +1,512 |
Speed
| Stat | Total Bonus |
|---|---|
| Attack Speed | +165 |
| Casting Speed | +165 |
| Move Speed | +3 |
Critical
| Stat | Total Bonus |
|---|---|
| Crit Rate | +10% |
| M.Crit Rate | +15% |
| Skill Crit Rate | +4% |
| Crit Damage | +1,304 |
Base Attributes
| Stat | Total Bonus |
|---|---|
| STR | +3 |
| INT | +3 |
| CON | +7 |
| MEN | +7 |
| DEX | +2 |
| WIT | +2 |
Efficiency
| Stat | Total Bonus |
|---|---|
| Exp Gain | +86% |
| Skill Cooldown | -10% |
| MP Cost | -17% |
Distorted Gameplay
Collections turned endgame players into low-level farmers. Instead of optimizing gear and hunting challenging content, veterans spent hours:
- Farming specific low-tier mobs for collection items
- Buying cheap gear just to destroy it
- Running old content for outdated drops
The “optimal” path wasn’t getting stronger gear - it was completing collection #347 for +15 P.Atk. Endgame became a checklist of sacrifice, not a pursuit of power.
The Account-Wide Problem
Collections were shared across all characters on an account. A veteran creates a new alt. At level 1, before killing a single monster, that character has:
- +2,127 P.Atk / +2,059 M.Atk
- +3,549 P.Def / +3,475 M.Def
- +1,662 Max HP / +1,810 Max MP / +1,512 Max CP
- +165 Attack Speed / +165 Casting Speed
- +10% Crit Rate / +15% M.Crit Rate / +1,304 Crit Damage
- +3 STR / +3 INT / +7 CON / +7 MEN / +2 DEX / +2 WIT
- +86% Exp Gain / -10% Skill Cooldown / -17% MP Cost
A new player’s level 1 character has none of this.
The veteran’s throwaway alt would out-damage, out-tank, and out-level any new player - probably by a factor of 20. Before any gear, any skills, any gameplay. Just by existing on an old account.
Punishing Mistakes
Items appeared in multiple collections. New players would:
- See an item fits Collection A
- Donate it
- Discover it was needed for Collection B (better rewards)
- Too late - gone forever
No warnings. No undo. Permanent regret.
On L2Cruma, your items stay yours. Your stats come from playing, not sacrificing gear to a checklist. New players and veterans start on equal ground.