Random Craft
A slot machine wearing a crafting costume. Extract items into points. Spend points to roll. Pray to RNG. 996+ possible outcomes, 3-7% chance for anything worthwhile.
How the Gacha Worked
- Extract items into Craft Points (destroying them)
- Refresh to roll 5 random options (costs points + 50k Adena)
- Make to claim one random result from those 5 (costs 300k Adena)
You didn’t choose what to craft. You fed items into a machine and hoped.
The Odds
| Reward Type | Chance |
|---|---|
| Raid Boss Weapons | 3-7% |
| Epic Jewelry | 3-7% |
| Common Junk | 25-100% |
Roll 5 options, one gets randomly selected. Even seeing something good on screen didn’t mean you’d get it.
Sacrifice to Gamble
Extraction converted real items into gambling currency:
| Item | Points |
|---|---|
| D-grade Crystal | 65 |
| A-grade Crystal | 1,250 |
| Sealed Equipment | 45,000-440,000 |
5,000,000 points per roll. You destroyed actual gear to fuel the slot machine.
False Control
“Lock” slots to keep good options for up to 20 refreshes. This created:
- Sunk cost pressure (keep rolling to not waste locks)
- Illusion of strategy (you’re still gambling)
- More point expenditure
Classic casino design making randomness feel like skill.
The Announcement Trick
Rare wins triggered server-wide messages. Not to celebrate - to advertise. “Someone won! You could too!” Every announcement was free marketing for the gacha, making rare outcomes feel common.
On L2Cruma, crafting is crafting. Materials in, items out. No gambling. No prayers. Just the game.