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Armor Sets

How Armor Sets Work

Armor sets provide powerful bonuses when you equip all pieces from the same set. You must equip all armor pieces (helm, armor, gloves, boots) to activate set bonuses. Shields provide additional effects when equipped with the full set.

Items that belong to an armor set are marked with a Set badge in the Item Database. Click the badge to jump to this page.

Auto-Equip

Equip a chest piece and the rest of the set auto-equips from your inventory. The system picks the highest enchanted pieces available. No macros needed - one click, full set.


The Redesign

Original A/S-grade sets had problems:

  • Stat penalties - Every set forced tradeoffs like STR+2 CON-2
  • Random bonuses - “Weight Limit +5759” mixed with actual combat stats
  • No identity - Dark Crystal vs Nightmare? Basically the same thing
  • Type mismatch - Heavy and Light versions of the same set had completely different bonuses

L2Cruma armor sets have clear, layered design. Every bonus has purpose.


How Set Bonuses Work

Every A-grade set gives you three layers of bonuses:

1. Armor Type Baseline

Your armor type determines your combat role:

TypeA-Grade BaselineS-Grade Baseline
Heavy+500 HP, +5% P.Atk, +5% P.Def+750 HP, +7.5% P.Atk, +7.5% P.Def
Light+250 HP, +5% P.Atk, +5% Atk Speed+375 HP, +7.5% P.Atk, +7.5% Atk Speed
Robe+15% Cast Speed, +10% M.Atk+15% Cast Speed, +15% M.Atk

Heavy = survive. Light = speed. Robe = cast.

2. Family Identity

Each armor family has a debuff specialty - resist it and inflict it:

FamilyResistPower
Dark Crystal+50% Paralyze+10% Paralyze
Nightmare+70% Sleep/Root+15% Sleep/Root
Tallum+80% Poison/Bleed+20% Poison/Bleed
Majestic+50% Stun+10% Stun

3. Unique Bonus

Each set has its own identity. Dark Crystal rewards precision - more crits, more skill crits. Nightmare is burst damage - when your skills crit, they hit harder. Tallum is relentless pressure - faster attacks, shorter cooldowns. Majestic is raw power - no tricks, just bigger numbers.

SetUnique Bonus
Dark Crystal+10% Crit Rate, +10% Skill Crit Rate
Nightmare+15% Skill Crit Damage
Tallum+10% Atk Speed, +10-20% Skill Reuse
Majestic+5% P.Atk (physical) / +20 M.Crit (robe)

S-Grade Sets

One set per armor type. Higher baseline stats. All share Debuff Resist - endgame survivability against everything.

SetTypeUnique Bonus
Imperial CrusaderHeavy+10% Debuff Resist
DraconicLight+10% Debuff Resist
Major ArcanaRobe+10% Debuff Resist

Available Armor Sets

The following armor sets are available from the shop. Items with dashed borders are optional (shields/sigils).

A A-Grade Armor Sets

Dark Crystal Heavy
Full Set: Heavy Armor (A-Grade):
+500 HP
+5% P.Atk
+5% P.Def
Dark Crystal:
+50% Paralyze Resist
+10% Paralyze Power
Unique:
+10% Crit Rate
+10% Physical Skill Critical Rate
Shield: +25% Shield Defense
Dark Crystal Light
Full Set: Light Armor (A-Grade):
+250 HP
+5% P.Atk
+5% Attack Speed
Dark Crystal:
+50% Paralyze Resist
+10% Paralyze Power
Unique:
+10% Crit Rate
+10% Physical Skill Critical Rate
Full Set: Robe Armor (A-Grade):
+15% Casting Speed
+10% M.Atk
Dark Crystal:
+50% Paralyze Resist
+10% Paralyze Power
Unique:
+10% Casting Speed
Majestic Heavy
Full Set: Heavy Armor (A-Grade):
+500 HP
+5% P.Atk
+5% P.Def
Majestic:
+50% Stun Resist
+10% Stun Power
Unique:
+5% P.Atk
Shield: +25% Shield Defense
Majestic Light
Full Set: Light Armor (A-Grade):
+250 HP
+5% P.Atk
+5% Attack Speed
Majestic:
+50% Stun Resist
+10% Stun Power
Unique:
+5% P.Atk
Majestic Robe
Full Set: Robe Armor (A-Grade):
+15% Casting Speed
+10% M.Atk
Majestic:
+50% Stun Resist
+10% Stun Power
Unique:
+20 Magic Crit Rate
Nightmare Heavy
Full Set: Heavy Armor (A-Grade):
+500 HP
+5% P.Atk
+5% P.Def
Nightmare:
+70% Sleep/Root Resist
+15% Sleep/Root Power
Unique:
+15% Physical Skill Critical Damage
Shield: +25% Shield Defense
Nightmare Light
Full Set: Light Armor (A-Grade):
+250 HP
+5% P.Atk
+5% Attack Speed
Nightmare:
+70% Sleep/Root Resist
+15% Sleep/Root Power
Unique:
+15% Physical Skill Critical Damage
Nightmare Robe
Full Set: Robe Armor (A-Grade):
+15% Casting Speed
+10% M.Atk
Nightmare:
+70% Sleep/Root Resist
+15% Sleep/Root Power
Unique:
+15% Magical Skill Critical Damage
Tallum Heavy
Full Set: Heavy Armor (A-Grade):
+500 HP
+5% P.Atk
+5% P.Def
Tallum:
+80% Poison/Bleed Resist
+20% Poison/Bleed Power
Unique:
+10% Attack Speed
+10% Physical Combat Skill Reuse
Shield: +25% Shield Defense
Tallum Light
Full Set: Light Armor (A-Grade):
+250 HP
+5% P.Atk
+5% Attack Speed
Tallum:
+80% Poison/Bleed Resist
+20% Poison/Bleed Power
Unique:
20% Physical Combat Skill Reuse
Tallum Robe
Full Set: Robe Armor (A-Grade):
+15% Casting Speed
+10% M.Atk
Tallum:
+80% Poison/Bleed Resist
+20% Poison/Bleed Power
Unique:
+20% Magical Combat Skill Reuse

S S-Grade Armor Sets

Arcana Robe
Full Set: Robe Armor (S-Grade):
+15% Casting Speed
+15% M.Atk
Unique:
+10% Debuff Resist
Draconic Light
Full Set: Light Armor (S-Grade):
+375 HP
+7.5% P.Atk
+7.5% Attack Speed
Unique:
+10% Debuff Resist
Full Set: Heavy Armor (S-Grade):
+750 HP
+7.5% P.Atk
+7.5% P.Def
Unique:
+10% Debuff Resist
Shield: +25% Shield Defense