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Instance Dungeons

Private copies of game zones. Your party enters, nobody else can join. No competition, no unexpected encounters, no shared world. Single-player MMO content.

What Instances Remove

Shared WorldInstanced
World PvP encountersNothing
Competition for spawnsNothing
Unexpected interactionsNothing
Stories to tellSolo grind

The magic of MMOs comes from sharing space with other players. Instances turn that into single-player with extra steps.

Calendar Obligations

Most instances had lockouts:

InstanceReset
Training ZoneDaily 6:30 AM
Monster ArenaWednesday
Imperial TombWed/Sat 6:30 AM
Dwelling of SpiritsDaily 6:30 AM

Miss your window? Wait until reset. Another forced schedule disguised as content.

Time Pressure

Instances auto-kicked you when time expired:

  • 5-minute warning
  • 1-minute warning
  • Ejected

Rush through content or get teleported out. No leisurely exploration, no enjoying the zone.

Entry Requirements

Running an instance meant:

  • Right level range
  • Minimum party size
  • Entry items
  • Quest prerequisites
  • All members near NPC

Organizing runs became a checklist. More logistics, less playing.


On L2Cruma, you share the world. Hunt with others. Compete for spawns. Encounter the unexpected. That’s what makes an MMO.