Instance Dungeons
Private copies of game zones. Your party enters, nobody else can join. No competition, no unexpected encounters, no shared world. Single-player MMO content.
What Instances Remove
| Shared World | Instanced |
|---|---|
| World PvP encounters | Nothing |
| Competition for spawns | Nothing |
| Unexpected interactions | Nothing |
| Stories to tell | Solo grind |
The magic of MMOs comes from sharing space with other players. Instances turn that into single-player with extra steps.
Calendar Obligations
Most instances had lockouts:
| Instance | Reset |
|---|---|
| Training Zone | Daily 6:30 AM |
| Monster Arena | Wednesday |
| Imperial Tomb | Wed/Sat 6:30 AM |
| Dwelling of Spirits | Daily 6:30 AM |
Miss your window? Wait until reset. Another forced schedule disguised as content.
Time Pressure
Instances auto-kicked you when time expired:
- 5-minute warning
- 1-minute warning
- Ejected
Rush through content or get teleported out. No leisurely exploration, no enjoying the zone.
Entry Requirements
Running an instance meant:
- Right level range
- Minimum party size
- Entry items
- Quest prerequisites
- All members near NPC
Organizing runs became a checklist. More logistics, less playing.
On L2Cruma, you share the world. Hunt with others. Compete for spawns. Encounter the unexpected. That’s what makes an MMO.