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L2Cruma - Lineage 2 Remastered

Level 80 in 2 minutes. Free S-grade from the shop. Full buffs that don’t disappear on death.

Failed enchant? Your weapon keeps its enchant. Push higher. Never lose progress.


The Loop

You log in. Your character spawns with fullbuff already applied. It didn’t disappear on your last PvP death. It won’t on your next one.

You already spawn in full S-grade. Every weapon, every armor set, every jewel — yours from the start.

Teleport to a farming zone. AutoPlay handles the killing while you watch the minimap. Build your Adena stack. The PvP zone rotation ticks - in 20 minutes, your spot becomes the hot zone. Triple drops. Auto-flag. Per-second Mouse Adena.

A player who’s been farming too long crosses your path. You kill them. Their Mouse Adena becomes yours. Teleport to town (30s casting time) — it converts to regular Adena automatically. Return to your spot.

Buy scrolls from the GM Shop. Mass enchant 15 copies at once. Keep the best result. Repeat — every Adena you earn goes into enchants.

That’s the loop. Every action feeds into everything else.

We’ve been running L2 servers since Hellbound in 2008. This is the one we built for ourselves.


What We Built

Crystallized Items. When an enchant fails, your item keeps its enchant level permanently. You can never fall below your best attempt. Enchanting guide →

Brooch Gems from crystals. Failed enchants produce crystals that feed a gem upgrade tree - a second progression path. Enchanting guide →

Every armor set is viable. Reworked set bonuses - pick your set for class identity and playstyle, not because one dominates the meta.

No buff loss on death. Fullbuff from the NPC Buffer survives every PvP death. No Noblesse Blessing required. No buff bots. Getting started →

One client per player. No dualboxing. Every character you fight is a real person. FAQ →

24/7 Olympiad. Per-class tracking, subclass support, stacking hero duration.

Organic PvP rewards. Kills in open PvP produce rewards that matter because the fight itself had stakes. PvP systems →

AutoPlay. Automatic skill use, mob targeting, and looting. Not a custom feature — newer Essence chronicles shipped it, and we left it on. AutoPlay makes farming frictionless, which is perfect for a PvP server. The tradeoff: farming becomes meaningless without stakes. That’s why PvP currencies exist. AutoPlay fills your bag, but every red dot on the minimap is someone who can walk away with it.


The Details Nobody Else Fixes

The hard bugs. Position and movement desync between players. Falling through the map. Teleporting instead of swimming when you enter water. Clicking to move in a dungeon and getting teleported a floor up or down. Targeting a mob and watching it instantly teleport. Invisible NPCs aggroing and hitting you from under the ground. Monsters pathing through walls. NPC behavior every other server has ignored for fifteen years.

The quiet polish. Every skill description on the server rewritten - literally nobody else does this, because nobody else cares at that level. Enchant rates decided with statistical models, not arbitrary config values. Auto-equip armor sets, one-click build switching. Classes redesigned to do what they’re supposed to do, problematic skills rebalanced with elegant solutions.

You’ve seen these problems before. On L2Cruma, you won’t see them again.

We’ve run L2 servers since Hellbound in 2008 and played every chronicle on every private server model ever launched. Most of them existed to sell gear. The admin wanted donations and didn’t care about the game, much less the players paying for it. When one server died the same admin reopened a near-identical copy under a new name and farmed the same community again - and again, and again, bleeding the scene a little more with every iteration. L2Cruma is the server we built when we got tired of looking for it. We know what’s wrong with L2 because we’re the ones who’ve been frustrated by it - and we know how to fix it because we love playing it, not because we’re selling gear through it.


How Power Works

Enchant level is the main axis. The game isn’t about getting gear - gear comes free or cheap - it’s about enchanting it. Everything else is mostly* equalized.

PvP over something worth fighting for - clan wars, castle sieges, and territory control.

*Castle ownership and territory wards grant clan-wide PvP bonuses on top of personal enchant level.

Our Servers

PvP (x5000) - the fast server. Level 80 in two minutes, full S-grade from day one, the pure combat loop.

Mid rate and Low rate servers coming later.


Wiki Navigation

Item Database · Skill Database · Classes


Join the Founding Community

L2Cruma is live. Jump in, test builds, and help shape the server.

Join Discord - Get download links, connect with players, and give feedback.


L2Cruma Facts

  • Type: Free-to-play Lineage 2, remastered and revised
  • Heritage: Interlude map and NPCs, High Five Olympiad and Territory War, Classic client and skill reworks, Essence zones where they improved on Classic. Revised chronicle-by-chronicle.
  • Max level: 80 on every L2Cruma server
  • Client policy: One client per player at any time. No dualboxing, no buff bots, no second boxes - enforced server-side.
  • Starting buffs: Fullbuff from the NPC Buffer, doesn't disappear on death (no Noblesse Blessing required)
  • What donations do: Save time. Blessed scrolls reach the same max enchant with fewer attempts. Starter packs hand out pre-enchanted sets for subclass testing. Same max enchant for farmers and donators.
  • Removed systems: VIP tiers, L-Coin shop, Hunt Pass, Alchemy, Random Craft, Augmentation, Henna, login calendars, almost all retail NPC spawns, every retail quest
  • Custom systems: Crystallized Items, Brooch Gem upgrade tree from crystal drops, Mass Enchant, Armor Set reworks (every set viable), Organic PvP Rewards, PvP Zone Rotation, Zone Energy
  • Server variants: PvP (x5000) live now; Mid rate and Low rate planned