January 2, 2026
L2Cruma is now the first (and for now, the only!) Classic server with the full map working. All 9 castles. All 21 fortresses. Territory War. Every siege system in the game is live.
All 9 Castles Now Siegeable
Castles
Gludio, Dion, Giran, Oren, Aden, Innadril, Goddard, Rune, Schuttgart
Siege Mechanics
| Setting | Value |
|---|---|
| Siege cycle | Continuous 4-week rotation |
| Sieges per week | 2 castles (3 on cycle 4) |
| Siege duration | 120 minutes |
| Min clan level | Level 3 |
Weekly Schedule
Sieges happen every Sunday. The schedule repeats in a continuous 4-week cycle.
| Cycle | 16:00 | 18:00 | 20:00 |
|---|---|---|---|
| 1 | Aden | - | Innadril |
| 2 | Goddard | - | Gludio |
| 3 | Oren | - | Rune |
| 4 | Dion | Schuttgart | Giran |
Times are staggered across 16:00, 18:00, and 20:00 server time to accommodate players from different regions - Latin America, Europe, and Russia.
Registration
- Opens after siege ends
- Closes 24 hours before next siege
- Castle owners are automatically registered as defenders
- Attackers from the same alliance as defenders cannot register
Mass Teleporter
When defenders die during siege, they respawn at the Mass Teleporter NPC instead of instantly appearing in the castle hall. This adds a delay before they can rejoin the fight.
How it works:
- Defender dies and respawns at the Mass Teleporter (castle roof, inaccessible)
- A countdown begins before teleport to castle hall
- When countdown ends, everyone around the NPC teleports inside
Teleport delay scales with destroyed Respawn Time Crystals:
| Crystal Status | Teleport Delay |
|---|---|
| All crystals alive | 30 seconds |
| Per crystal destroyed | +150 seconds |
| All crystals destroyed | ~8 minutes |
Without this mechanic, defenders would instantly respawn inside the castle ready to fight. Destroying Respawn Time Crystals increases the delay, giving attackers more time to push objectives before defenders return.
Residence Skills
Castles grant buff skills to the owning clan, distributed by tier. Higher-tier castles are harder to conquer but reward more skills.
Available Skills:
| Skill | Effect |
|---|---|
| Body | Max HP +500 |
| Spirit | Max CP +500 |
| Soul | Max MP +500 |
| Might | P.Atk +3% |
| Shield | P.Def +3% |
| Empower | M.Atk +6% |
| Magic Barrier | M.Def +3% |
| Movement | Speed +10 |
| Death Fortune | Skill Reuse -5% |
Tier 1 - 4 skills:
- Aden: Body, Spirit, Might, Empower
- Rune: Soul, Shield, Magic Barrier, Death Fortune
Tier 2 - 3 skills:
- Giran: Soul, Might, Empower
- Goddard: Body, Spirit, Shield
Tier 3 - 2 skills:
- Gludio: Might, Shield
- Dion: Might, Movement
- Oren: Empower, Death Fortune
- Innadril: Empower, Magic Barrier
- Schuttgart: Movement, Death Fortune
Siege Crystals
Respawn Time Crystals and Trap Zone Crystals balanced to raid boss level:
- Level 80
- 50,000 HP
- Proper P.Def/M.Def scaling
All standard NPC guards have been removed from castle sieges.
Quality of Life
Door Control Clan members with the open/close door permission can now double-click doors directly - no doorman NPC needed.
Siege Headquarters Auto-Replace Casting a new Siege Headquarters automatically removes your existing one. No more “you already have a flag” blocking messages.
Auto-Attacks on Doors Doors can now be targeted with auto-attacks during siege. Previously only skills worked.
Max Castle Upgrades for Free All castles start at maximum strength:
- Doors/walls at 5x HP (max level)
- Trap Zone Crystal traps activate automatically
All 21 Fortresses Now Siegeable
Every fortress across every territory is ready for conquest:
Aaru, Antharas, Archaic, Bayou, Borderland, Cloud Mountain, Demon, Dragonspine, Floran, Hive, Hunters, Ivory, Monastic, Narsell, Shanty, Southern, Swamp, Tanor, Valley, Western, White Sands
Fortress Siege Mechanics
| Setting | Value |
|---|---|
| Registration | Mon-Fri 16:00-20:00 |
| Sieges per fort | Max 1 per day |
| Siege duration | 30 minutes |
| Min clan level | Level 3 |
| Countdown (NPC owned) | 5 minutes |
| Countdown (player owned) | 1 hour |
Fortress Sieges are weekday-only to avoid conflicts with weekend Castle Sieges and Territory War.
Simplified Mechanics:
- Kill all 3 commanders (they don’t respawn)
- Capture the combat flag to claim the fortress
All standard NPC guards have been removed.
Territory War
Capture the Flag across all 9 castles. Each castle has a ward - steal enemy wards and bring them to your castle. The more wards your clan holds, the more passive stat bonuses you stack.
How It Works
- Steal a ward from an enemy castle
- Bring it back to your castle
- Your clan gains that ward’s passive skill
- Hold multiple wards = stack multiple bonuses
When It Activates
Territory War activates weekly at 20:00 server time (peak hours) for all player-owned castles. NPC-owned castles don’t participate until conquered.
Ward Mechanics
Picking Up a Ward:
- Kill the ward NPC at an enemy castle to pick it up
- The ward equips automatically as an item in your inventory
- You cannot pick up your own territory’s ward
Carrier Restrictions: While carrying a ward, you cannot:
- Teleport (scrolls, skills, etc.)
- Mount
- Transform
Dropping a Ward:
| Trigger | What Happens |
|---|---|
| Death | Ward drops at your location, 30-second return timer starts |
| Logout | Ward drops at your location, 30-second return timer starts |
| Peace zone | Ward drops at current location (can be picked up again) |
| Water zone | Ward instantly returns to origin castle |
Capturing a Ward:
- Spawn your clan’s Outpost in any siege zone (castles or fortresses)
- Use the Ward Transport skill on the Outpost
- Ward spawns in your castle’s hall
- Your clan gains that territory’s passive skill
Outposts
Outposts are forward spawn points that clan leaders can place during Territory War.
| Feature | Details |
|---|---|
| Who can build | Clan leaders only |
| Where | Any active siege zone (castles or fortresses) |
| Respawn | Clan members respawn at the Outpost when they die |
| Limit | One Outpost per clan |
| Destroyable | Yes - enemies can attack and destroy it |
Skills:
- Outpost Construction - Place your clan’s Outpost
- Outpost Demolition - Destroy your own Outpost (to reposition it)
Zone & Door Sync
Major infrastructure update to match official data:
Zones
- 609 zones updated with accurate coordinates
- 615 new zones added (effect, water, peace, boss zones, and more)
Doors
- 432 missing doors added
- 58 invalid doors removed
- Total: 1,433 doors validated against client data