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January 2, 2026

L2Cruma is now the first (and for now, the only!) Classic server with the full map working. All 9 castles. All 21 fortresses. Territory War. Every siege system in the game is live.


All 9 Castles Now Siegeable

Castles

Gludio, Dion, Giran, Oren, Aden, Innadril, Goddard, Rune, Schuttgart

Siege Mechanics

SettingValue
Siege cycleContinuous 4-week rotation
Sieges per week2 castles (3 on cycle 4)
Siege duration120 minutes
Min clan levelLevel 3

Weekly Schedule

Sieges happen every Sunday. The schedule repeats in a continuous 4-week cycle.

Cycle16:0018:0020:00
1Aden-Innadril
2Goddard-Gludio
3Oren-Rune
4DionSchuttgartGiran

Times are staggered across 16:00, 18:00, and 20:00 server time to accommodate players from different regions - Latin America, Europe, and Russia.

Registration

  • Opens after siege ends
  • Closes 24 hours before next siege
  • Castle owners are automatically registered as defenders
  • Attackers from the same alliance as defenders cannot register

Mass Teleporter

When defenders die during siege, they respawn at the Mass Teleporter NPC instead of instantly appearing in the castle hall. This adds a delay before they can rejoin the fight.

How it works:

  1. Defender dies and respawns at the Mass Teleporter (castle roof, inaccessible)
  2. A countdown begins before teleport to castle hall
  3. When countdown ends, everyone around the NPC teleports inside

Teleport delay scales with destroyed Respawn Time Crystals:

Crystal StatusTeleport Delay
All crystals alive30 seconds
Per crystal destroyed+150 seconds
All crystals destroyed~8 minutes

Without this mechanic, defenders would instantly respawn inside the castle ready to fight. Destroying Respawn Time Crystals increases the delay, giving attackers more time to push objectives before defenders return.

Residence Skills

Castles grant buff skills to the owning clan, distributed by tier. Higher-tier castles are harder to conquer but reward more skills.

Available Skills:

SkillEffect
BodyMax HP +500
SpiritMax CP +500
SoulMax MP +500
MightP.Atk +3%
ShieldP.Def +3%
EmpowerM.Atk +6%
Magic BarrierM.Def +3%
MovementSpeed +10
Death FortuneSkill Reuse -5%

Tier 1 - 4 skills:

  • Aden: Body, Spirit, Might, Empower
  • Rune: Soul, Shield, Magic Barrier, Death Fortune

Tier 2 - 3 skills:

  • Giran: Soul, Might, Empower
  • Goddard: Body, Spirit, Shield

Tier 3 - 2 skills:

  • Gludio: Might, Shield
  • Dion: Might, Movement
  • Oren: Empower, Death Fortune
  • Innadril: Empower, Magic Barrier
  • Schuttgart: Movement, Death Fortune

Siege Crystals

Respawn Time Crystals and Trap Zone Crystals balanced to raid boss level:

  • Level 80
  • 50,000 HP
  • Proper P.Def/M.Def scaling

All standard NPC guards have been removed from castle sieges.

Quality of Life

Door Control Clan members with the open/close door permission can now double-click doors directly - no doorman NPC needed.

Siege Headquarters Auto-Replace Casting a new Siege Headquarters automatically removes your existing one. No more “you already have a flag” blocking messages.

Auto-Attacks on Doors Doors can now be targeted with auto-attacks during siege. Previously only skills worked.

Max Castle Upgrades for Free All castles start at maximum strength:

  • Doors/walls at 5x HP (max level)
  • Trap Zone Crystal traps activate automatically

All 21 Fortresses Now Siegeable

Every fortress across every territory is ready for conquest:

Aaru, Antharas, Archaic, Bayou, Borderland, Cloud Mountain, Demon, Dragonspine, Floran, Hive, Hunters, Ivory, Monastic, Narsell, Shanty, Southern, Swamp, Tanor, Valley, Western, White Sands

Fortress Siege Mechanics

SettingValue
RegistrationMon-Fri 16:00-20:00
Sieges per fortMax 1 per day
Siege duration30 minutes
Min clan levelLevel 3
Countdown (NPC owned)5 minutes
Countdown (player owned)1 hour

Fortress Sieges are weekday-only to avoid conflicts with weekend Castle Sieges and Territory War.

Simplified Mechanics:

  1. Kill all 3 commanders (they don’t respawn)
  2. Capture the combat flag to claim the fortress

All standard NPC guards have been removed.


Territory War

Capture the Flag across all 9 castles. Each castle has a ward - steal enemy wards and bring them to your castle. The more wards your clan holds, the more passive stat bonuses you stack.

How It Works

  1. Steal a ward from an enemy castle
  2. Bring it back to your castle
  3. Your clan gains that ward’s passive skill
  4. Hold multiple wards = stack multiple bonuses

When It Activates

Territory War activates weekly at 20:00 server time (peak hours) for all player-owned castles. NPC-owned castles don’t participate until conquered.

Ward Mechanics

Picking Up a Ward:

  • Kill the ward NPC at an enemy castle to pick it up
  • The ward equips automatically as an item in your inventory
  • You cannot pick up your own territory’s ward

Carrier Restrictions: While carrying a ward, you cannot:

  • Teleport (scrolls, skills, etc.)
  • Mount
  • Transform

Dropping a Ward:

TriggerWhat Happens
DeathWard drops at your location, 30-second return timer starts
LogoutWard drops at your location, 30-second return timer starts
Peace zoneWard drops at current location (can be picked up again)
Water zoneWard instantly returns to origin castle

Capturing a Ward:

  1. Spawn your clan’s Outpost in any siege zone (castles or fortresses)
  2. Use the Ward Transport skill on the Outpost
  3. Ward spawns in your castle’s hall
  4. Your clan gains that territory’s passive skill

Outposts

Outposts are forward spawn points that clan leaders can place during Territory War.

FeatureDetails
Who can buildClan leaders only
WhereAny active siege zone (castles or fortresses)
RespawnClan members respawn at the Outpost when they die
LimitOne Outpost per clan
DestroyableYes - enemies can attack and destroy it

Skills:

  • Outpost Construction - Place your clan’s Outpost
  • Outpost Demolition - Destroy your own Outpost (to reposition it)

Zone & Door Sync

Major infrastructure update to match official data:

Zones

  • 609 zones updated with accurate coordinates
  • 615 new zones added (effect, water, peace, boss zones, and more)

Doors

  • 432 missing doors added
  • 58 invalid doors removed
  • Total: 1,433 doors validated against client data