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VIP System

Seven tiers of paid power. The more you spent, the stronger you became. Stop spending, and monthly point decay dragged you back down. A subscription model disguised as progression.

How It Worked

Accumulate VIP Points through cash shop purchases. Each tier unlocked permanent passive bonuses that made you measurably stronger than non-paying players.

The Advantage Gap

TierExp BonusDrop RatePvP DamageStats
Free----
Tier 4+25%+250%-+1 all
Tier 7+35%+250%+15%+2 all

At Tier 7, you dealt 15% more damage in PvP. Same gear, same class, same skill - but you hit harder because you paid.

The Subscription Trap

VIP points decayed monthly:

TierPoints Lost
Tier 1-300/month
Tier 4-1,320/month
Tier 7-10,560/month

Stop paying? Watch your bonuses disappear. The system demanded continuous spending to maintain what you’d already “earned.”

Reaching Tier 7

TierPoints Required
1300
43,500
740,000

VIP scrolls came from the cash shop. The math was simple: sustained real-money investment.

The Competition Problem

Picture two players in PvP. Identical builds, identical gear, identical skill. One is Tier 7 VIP. One is free.

The VIP player:

  • Deals 15% more damage
  • Has +2 to all base stats
  • Leveled 35% faster to get here
  • Found 2.5x more drops along the way

That’s not a fair fight. It’s a paid advantage wearing a skill costume.


On L2Cruma, everyone starts equal. Same stats. Same rates. Same damage. Your skill decides fights, not your subscription.