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World Exchange

A cross-server auction house powered by L-Coins. List items, set prices in premium currency, wait for buyers. In theory, convenient trading. In practice, another system entangled with the cash shop.

The Premium Currency Loop

Every transaction ran on L-Coins:

  • Sellers received L-Coins
  • Buyers spent L-Coins
  • The marketplace reinforced premium currency demand

Want to sell your drops? Get L-Coins. Want to buy upgrades? Spend L-Coins. Every trade pushed players toward the cash shop.

The Fee Structure

FeeCost
Listing100% of price (in Adena)
Sale Tax5% of L-Coins
Max Tax20,000 L-Coins

List an item for 10,000 L-Coins? Pay 10,000 Adena upfront. Sell it? Lose 500 L-Coins to tax.

Expiration Punishments

StatusWindowConsequence
Active14 daysExpires
Expired120 daysItem deleted
Unclaimed payment120 daysL-Coins forfeited

Forget to collect your sold items? They vanish. Go on break for a few months? Lose everything you had listed.

The Multi-Server Problem

World Exchange was designed for server clusters. But it only works if connected servers have identical rates and settings.

Connect a 1x server to a 10x server? Players farm 10x faster on one, sell to the other, destroy both economies. Even small rate differences create arbitrage that breaks the system.


On L2Cruma, trading is simple. Face to face. Adena for items. No middleman. No fees. No premium currency required.