World Exchange
A cross-server auction house powered by L-Coins. List items, set prices in premium currency, wait for buyers. In theory, convenient trading. In practice, another system entangled with the cash shop.
The Premium Currency Loop
Every transaction ran on L-Coins:
- Sellers received L-Coins
- Buyers spent L-Coins
- The marketplace reinforced premium currency demand
Want to sell your drops? Get L-Coins. Want to buy upgrades? Spend L-Coins. Every trade pushed players toward the cash shop.
The Fee Structure
| Fee | Cost |
|---|---|
| Listing | 100% of price (in Adena) |
| Sale Tax | 5% of L-Coins |
| Max Tax | 20,000 L-Coins |
List an item for 10,000 L-Coins? Pay 10,000 Adena upfront. Sell it? Lose 500 L-Coins to tax.
Expiration Punishments
| Status | Window | Consequence |
|---|---|---|
| Active | 14 days | Expires |
| Expired | 120 days | Item deleted |
| Unclaimed payment | 120 days | L-Coins forfeited |
Forget to collect your sold items? They vanish. Go on break for a few months? Lose everything you had listed.
The Multi-Server Problem
World Exchange was designed for server clusters. But it only works if connected servers have identical rates and settings.
Connect a 1x server to a 10x server? Players farm 10x faster on one, sell to the other, destroy both economies. Even small rate differences create arbitrage that breaks the system.
On L2Cruma, trading is simple. Face to face. Adena for items. No middleman. No fees. No premium currency required.