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Quests

257 quests. The same “kill X monsters” formula copied for every race. Chained into forced progressions. Rewards: consumables to fuel more grinding. We removed all of them.

Massive Duplication

The same tutorial quests existed 10 times over:

QuestVersions
”Fighting Skill”10 (one per race)
“Strength of Spirit”10
”Learning Auto Hunt”10
”Be Prepared”10
”Time to Change Class”10

That’s 50+ quests that were functionally identical, just with different starting NPCs. Same objectives, same rewards, different flavors of filler.

Multi-Tier Chains

Zone quests came in 4-5 tier chains:

Zone QuestTiers
Peace in the Cemetery1-4
Memory of the Glorious Past1-4
Not So Silent Valley1-5
Exploring Cruma Tower1-5

Each tier was the same quest: kill X monsters, get consumables, start next tier. No story progression. No interesting mechanics. Just incrementing kill counters.

The Formula

Every quest followed the same template:

  1. Talk to NPC
  2. Kill 40-100 monsters in a zone
  3. Return for Soulshot Tickets and HP Potions
  4. Get prompted to start the next quest in the chain

No narrative choices. No puzzles. No meaningful decisions. Just “kill monsters, collect consumables, repeat.”

Forced Progression

Quests required completing previous quests:

Peace in the Cemetery 1 → 2 → 3 → 4
Memory of the Glorious Past 1 → 2 → 3 → 4
Traces of Battle 1 → 2 → 3 → 4 → 5

Miss one? Can’t do the next. The system demanded every link in every chain.

Consumable Rewards

After killing hundreds of monsters:

RewardPurpose
Soulshot TicketsBuy soulshots to kill more monsters
HP PotionsStay alive to kill more monsters
Spirit OreCraft soulshots to kill more monsters

Rewards for grinding were supplies to grind more. No gear, no progression, just more fuel for the treadmill.


On L2Cruma, progression is playing. Not checklists. Not fetch quests. Just the game.