Skip to content

Soul Finder

Dark blade. Rapier mastery combined with soul absorption and dark magic.

The Soul Finder is a second class advancement for Warders. Rapier specialists combining melee combat with soul absorption and dark magic, Soul Finders balance offense with mystical abilities. They advance to Trickster at third class.

Level 20

  • Absorb Light SoulsLv. 1
    Absorb Light SoulsLv. 1
    SP1000
    MP-
    Range-
    Reuse2.0s

    Absorb light energy to gain Shine Souls.

    Souls Gained: 2

  • Armor MasteryLv. 2
    Armor MasteryLv. 2
    SP1000
    MP-
    Range-
    Reuse-

    Your armor mastery improves your defensive capabilities.

    P.Def: +40

    M.Def: +20

  • Light Armor MasteryLv. 1
    Light Armor MasteryLv. 1
    SP1000
    MP-
    Range-
    Reuse-

    Your expertise with Light armor improves evasion and reduces incoming criticals.

    P.Def: +10 (Light)

    Evasion: +3 (Light)

    Critical Rate Received: -5% (Light)

    Critical Damage Received: -5% (Light)

  • Rapier MasteryLv. 1
    Rapier MasteryLv. 1
    SP1000
    MP-
    Range-
    Reuse-

    Your expertise with the rapier increases your precision strikes.

    P.Atk: +15 (Rapier)

  • Soul LinkLv. 1
    Soul LinkLv. 1
    SP1000
    MP-
    Range-
    Reuse-

    Links your soul to the target, increasing M.Atk based on P.Atk.

    M.Atk: +30%

  • Soul SenseLv. 1
    Soul SenseLv. 1
    SP1000
    MP-
    Range-
    Reuse-

    Heightens magical sensitivity, increasing Magical Critical Rate.

    Magical Critical Rate: +20%

  • Soul StrikeLv. 1
    Soul StrikeLv. 1
    SP1000
    MP-
    Range-
    Reuse-

    When equipping a Rapier, has a chance to deal additional M.Atk when attacking. The type of M.Atk depends on your attack style.

    Normal/Critical: 20% chance

    Physical Attack: 30% chance

    Magical Attack: 40% chance

  • Weapon MasteryLv. 2
    Weapon MasteryLv. 2
    SP1000
    MP-
    Range-
    Reuse-

    Your weapon mastery increases your combat effectiveness.

    P.Atk: +50

    Attack Speed: +30

Level 25

  • Magic ImmunityLv. 1
    Magic ImmunityLv. 1
    SP5500
    MP-
    Range-
    Reuse-

    Your natural resistance to magic provides additional protection.

    M.Def: +120

Level 30

  • Light Armor MasteryLv. 2
    Light Armor MasteryLv. 2
    SP10000
    MP-
    Range-
    Reuse-

    Your expertise with Light armor improves evasion and reduces incoming criticals.

    P.Def: +15 (Light)

    Evasion: +3 (Light)

    Critical Rate Received: -5% (Light)

    Critical Damage Received: -5% (Light)

  • Rapier MasteryLv. 2
    Rapier MasteryLv. 2
    SP10000
    MP-
    Range-
    Reuse-

    Your expertise with the rapier increases your precision strikes.

    P.Atk: +30 (Rapier)

  • Soul StrikeLv. 2
    Soul StrikeLv. 2
    SP10000
    MP-
    Range-
    Reuse-

    When equipping a Rapier, has a chance to deal additional M.Atk when attacking. The type of M.Atk depends on your attack style.

    Normal/Critical: 20% chance

    Physical Attack: 30% chance

    Magical Attack: 40% chance

Level 32

  • Death MarkLv. 2
    Death MarkLv. 2
    SP10000
    MP-
    Range-
    Reuse-

    Has a chance to mark the enemy with a Death Mark. Enemies marked with the Death Mark will receive more damage from Critical Damage and Magical Critical Damage.

    Death Mark Stage $s1 activated

Skills Not Learned to Max Level

SkillGlobal MaxThis Class Can LearnReached at LevelGap
Light Armor Mastery102308
Rapier Mastery102308
Soul Strike102308
Soul Link51204
Soul Sense51204
Weapon Mastery52203
Armor Mastery52203
Death Mark52323
Magic Immunity31252