Soul Finder
Dark blade. Rapier mastery combined with soul absorption and dark magic.
The Soul Finder is a second class advancement for Warders. Rapier specialists combining melee combat with soul absorption and dark magic, Soul Finders balance offense with mystical abilities. They advance to Trickster at third class.
Level 20
Light Armor MasteryLv. 1
Light Armor MasteryLv. 1SP1000MP-Range-Reuse-P. Def. +-80, P. Evasion +3, P. Critical Attack Receival Rate and P. Critical Damage Received -5 when equipped with a light armor.
Light MasterLv. 1
Light MasterLv. 1SPMP-Range-Reuse-Can absorb the power of light.
Gather 100 Shine Souls to transform into Shine Side.
<Shine Side>
Receive MP Absorption, Defense, and Acceleration Stage 1 abilities.
Rapier MasteryLv. 1
Rapier MasteryLv. 1SP1000MP-Range-Reuse-Increases P. Atk. by 15 when using a short sword.
Soul SenseLv. 1
Soul SenseLv. 1SP1000MP-Range-Reuse-M. Critical Rate increases by 20 P. Critical Rate.
Soul SlashLv. 1
Soul SlashLv. 1SP1000MP18Range120Reuse2.0sAttacks the enemy with 125 Power added to P. Atk.
Critical.
Ignores Shield Defense.
Soul StrikeLv. 1
Soul StrikeLv. 1SP1000MP-Range-Reuse-When equipping a Rapier, has a chance to inflict additional M. Atk. when attacking the enemy. The type of M. Atk. that occurs for Soul Strike depends on the attack style.
<Physical Attack>Sword Energy
<Magci Attack>Lightning
Weapon MasteryLv. 2
Weapon MasteryLv. 2SP1000MP-Range-Reuse-Increases P. Atk. by 50 and additionally by 30.
Level 25
Level 30
Light Armor MasteryLv. 2
Light Armor MasteryLv. 2SP10000MP-Range-Reuse-P. Def. +-80, P. Evasion +3, P. Critical Attack Receival Rate and P. Critical Damage Received -5 when equipped with a light armor.
Rapier MasteryLv. 2
Rapier MasteryLv. 2SP10000MP-Range-Reuse-Increases P. Atk. by 30 when using a short sword.
Soul SlashLv. 2
Soul SlashLv. 2SP10000MP25Range120Reuse2.0sAttacks the enemy with 237 Power added to P. Atk.
Critical.
Ignores Shield Defense.
Level 32
Death MarkLv. 2
Death MarkLv. 2SP10000MP-Range-Reuse-Has a chance to mark the enemy with a Death Mark for 10 seconds. Enemies marked with the Death Mark will receive more damage from Physical Critical Damage and Magic Critical Damage.
Death Mark Stage $s1 activated