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Hive Fortress

Residence Skills

These skills are granted to all members of the clan that owns this fortress.

Residence Vigilance Residence Vigilance

Sleep Resistance of clan members in residence increases by 10.

Siege Mechanics

Fortress sieges are simplified compared to castle sieges - defeat the commanders and capture the flag.

3
Commanders
Kill all commanders to proceed
3
Combat Flags
Cast at the top to claim fortress
1
Catapult
Destroy to open castle gates

How to Siege

  1. Register for siege during Mon-Fri 16:00-20:00
  2. Wait for countdown (5 min if NPC-owned, 1 hour if player-owned)
  3. Kill all 3 commanders (they don't respawn)
  4. Take one of the 3 combat flags and cast it at the top of the fortress
  5. Your clan now controls the fortress
Siege Duration 30 minutes
Min Clan Level Level 3
Sieges Per Day Max 1

Territory War

During Territory War, this fortress's siege zone activates. Fortress doors become attackable, clan leaders can spawn Outpost ConstructionOutpost Construction for respawning, and captured wards can be secured here using Ward TransportWard Transport.

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Catapult

A catapult spawns at this fortress. Destroying it opens Dion Castle's outer gates until the war ends. Alternatively, the gates can be destroyed directly.

Allegiance

Domain fortresses have fixed allegiance to their parent territory.

Fixed allegiance: Dion Territory

Territory Ward Bonus

When this fortress has allegiance to a castle, fortress clan members receive the castle's matching territory ward bonus. Only the ward that matches the castle's territory is shared - if the castle captures other territory wards, those are not given to allied fortresses.

Dion Territory Benefaction

+2.5% PvP P.Atk/M.Atk, +5% PvE P.Atk/M.Atk Effectively +1 Weapon enchant

Requires the allied castle to hold its own territory ward. Example: A fortress allied to Gludio receives the Gludio ward bonus only if Gludio Castle holds the Gludio ward - not if they hold Dion's or Aden's ward instead.

This fortress is sworn to Dion Territory: