Swamp Fortress
Residence Skills
These skills are granted to all members of the clan that owns this fortress.
Grants Stun Resistance to clan members in residence. Stun Resistance: +10%
Siege Mechanics
Fortress sieges are simplified compared to castle sieges - defeat the commanders and capture the flag.
How to Siege
- Register for siege during Mon-Fri 16:00-20:00
- Wait for countdown (5 min if NPC-owned, 1 hour if player-owned)
- Kill all 4 commanders (they don't respawn)
- Take one of the 3 combat flags and cast it at the top of the fortress
- Your clan now controls the fortress
Territory War
During Territory War, this fortress's siege zone activates. Fortress doors become attackable,
clan leaders can spawn
Outpost Construction for respawning, and captured wards can be secured
here using
Ward Transport.
Catapult
A catapult spawns at this fortress. Destroying it opens Rune Castle's outer gates until the war ends. Alternatively, the gates can be destroyed directly.
Allegiance
Domain fortresses have fixed allegiance to their parent territory.
Skill Sharing
When this fortress pledges allegiance to a castle, both clans benefit from shared residence skills.
The castle clan receives:
Grants Stun Resistance to clan members in residence. Stun Resistance: +10%
The fortress clan chooses one passive skill from:
Clan members in residence gain increased magical reserves. Max MP: +500
Clan members in residence gain increased physical protection. P.Def: +3%
Clan members in residence gain increased magical protection. M.Def: +3%
Clan members in residence gain increased vitality. Max HP: +500
Active skills like Residence Mystic Immunity cannot be shared with fortresses.
Manage allegiance via Special Envoy NPCs that spawn after capture. Allegiance resets when the fortress changes hands.
Territory Ward Bonus
When this fortress has allegiance to a castle, fortress clan members receive the castle's matching territory ward bonus. Only the ward that matches the castle's territory is shared - if the castle captures other territory wards, those are not given to allied fortresses.
Rune Territory passive. PvP P.Def/M.Def: +2.5% PvE P.Def/M.Def: +5%
Requires the allied castle to hold its own territory ward. Example: A fortress allied to Gludio receives the Gludio ward bonus only if Gludio Castle holds the Gludio ward - not if they hold Dion's or Aden's ward instead.
Castle
This fortress is sworn to Rune Territory: